Another shader test, this time showing of the parallax and the new colors I picked for some stuff. It still has some bugs but I think in general  it adds a lot, just gotta find out the way it looks best while not confusing too much. Video from February.

A video from January 2013. God, I have not shown any Path to the Sky footage in billions of months. Found two videos showing some graphics experiments. This is before I recolored the game. I switched from fixed function pipeline to shaders a long time ago to learn about VBOs. I wrote a simple vert + frag shader that would just render my data and thats it. However, a few months ago i decided to actually write some more interesting stuff with framebuffers and this is the result.