A video from January 2013. God, I have not shown any Path to the Sky footage in billions of months. Found two videos showing some graphics experiments. This is before I recolored the game. I switched from fixed function pipeline to shaders a long time ago to learn about VBOs. I wrote a simple vert + frag shader that would just render my data and thats it. However, a few months ago i decided to actually write some more interesting stuff with framebuffers and this is the result.